﻿namespace GameKits.Unity.GuiForms.Controls
{
    using System;

    public class KeyEventArgs : EventArgs
    {
        /// <summary>
        /// Gets or sets KeyPressed.
        /// </summary>
        public UnityEngine.KeyCode KeyPressed { get; set; }

        /// <summary>
        /// Gets or sets a value indicating whether Shift.
        /// </summary>
        public bool Shift { get; set; }

        /// <summary>
        /// Gets or sets a value indicating whether Control.
        /// </summary>
        public bool Control { get; set; }

        /// <summary>
        /// Gets or sets a value indicating whether Alt.
        /// </summary>
        public bool Alt { get; set; }
    }
}
